Next-Gen Environments with Unity 6 & HDRP
As an independent game developer, I set out to create immersive and visually compelling environments using Unity 6’s HDRP. Each scene is built from the ground up with custom assets crafted in Adobe Substance, Cinema 4D, Maya, and Blender—fully optimized for real-time performance. Every element is designed in-house by GameRickster to elevate both visual fidelity and gameplay immersion.
